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cfg foarte bun headshot pe rand GMsti

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cfg foarte bun headshot pe rand GMsti

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cfg foarte bun headshot pe rand

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BlaCk cRysSs
cfg foarte bun headshot pe rand Icon_user_offline
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BlaCk cRysSs


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Sex-ul : masculin
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cfg foarte bun headshot pe rand Empty
MesajSubiect: cfg foarte bun headshot pe rand cfg foarte bun headshot pe rand Icon_minitimeJoi 9 Feb - 9:52:01

// This file is overwritten whenever you change your user settings in the game.

// Add custom configurations to the file "userconfig.cfg".


//l-am modificat e super bun




bind "TAB" "+showscores"



bind "ESCAPE" "cancelselect"

bind "SPACE" "+jump"

bind "+" "sizeup"

bind "-" "sizedown"

bind "/" "+movedown"

bind "0" "slot10"

bind "1" "slot1"

bind "2" "slot2"

bind "3" "slot3"

bind "4" "slot4"

bind "5" "slot5"

bind "6" "slot6"

bind "7" "slot7"

bind "8" "slot8"

bind "9" "slot9"

bind ";" "+mlook"

bind "=" "sizeup"

bind "`" "toggleconsole"

bind "a" "+moveleft"

bind "b" "buy"

bind "c" "radio3"

bind "d" "+moveright"

bind "e" "+use"

bind "g" "drop"

bind "h" "+commandmenu"

bind "i" "showbriefing"

bind "j" "cheer"

bind "k" "+voicerecord"

bind "m" "chooseteam"

bind "o" "buyequip"

bind "q" "lastinv"

bind "r" "+reload"

bind "s" "+back"

bind "u" "messagemode2"

bind "w" "+forward"

bind "x" "radio2"

bind "y" "messagemode"

bind "z" "radio1"

bind "~" "toggleconsole"

bind "UPARROW" "+forward"

bind "DOWNARROW" "+back"

bind "LEFTARROW" "+left"

bind "RIGHTARROW" "+right"

bind "ALT" "+strafe"

bind "CTRL" "+duck"

bind "SHIFT" "+speed"

bind "mouse1" "+attack"

bind "MOUSE2" "+attack2"

bind "PAUSE" "pause"

bind "MWHEELDOWN" "+duck;wait;-duck"

bind "MWHEELUP" "+duck;wait;-duck"

bind "," "buyammo1"

bind "." "buyammo2"

name "SiLk"

_cl_autowepswitch 1

cl_cmdrate "50" //Acesta este pt choke in mod normal este 101 dar daca aveti choke la 101 scadezi cu 5 pana va dispare choke

cl_corpsestay "180"

cl_dynamiccrosshair "0"

cl_minmodels "1"

cl_radartype "0"

cl_shadows "1"

cl_showfps "0"

cl_updaterate "50" //Acesta este pt loss cel din fps in mod normal este
101 dar daca va apare loss jos il scadezi cu 5 pana nu mai aveti loss

cl_weather "0"

fastsprites "0"

gl_spriteblend "1"

hud_centerid "1"

hud_fastswitch "1"

hud_takesshots "0"

max_shells "120"

max_smokepuffs "120"

mp_decals "300"

rate "5000"

setinfo "_ah" "0"

setinfo "_vgui_menus" 0

sv_region "3"

volume "0.800000"

ambient_fade "100"

ambient_level "0.300000"

ati_npatch "0.0" // 1.0

ati_subdiv "0.0" // 2.0

bgmvolume "1.000000"

bottomcolor "6"

brightness "1.000000"

cl_allowdownload "1"

cl_allowupload "1"

cl_anglespeedkey "0.67"

cl_backspeed "400"

cl_bob "0.01"

cl_bobcycle "0.8"

cl_bobup "0.5"

cl_cmdbackup "2"

cl_dlmax "128"

cl_download_ingame "1"

cl_forwardspeed "400"

cl_gaitestimation "1"

cl_himodels "0.000000"

cl_idealpitchscale "0.8"

cl_latency "0"

cl_lc "1"

cl_movespeedkey "0.52"

cl_nosmooth "0"

cl_pitchdown "89"

cl_pitchspeed "225"

cl_lw "1"

cl_pitchup "89"

cl_solid_players "1"

cl_showerror "0"

cl_showmessages "0"

cl_sidespeed "400"

cl_smoothtime "0.1"

cl_timeout "35"

cl_upspeed "320"

cl_vsmoothing "0.05"

cl_waterdist "4"

cl_yawspeed "210"

c_maxdistance "200"

c_maxpitch "90"

c_maxyaw "135"

c_minpitch "0"

c_minyaw "-135"

con_color "32 255 32"

console "0.000000"

crosshair "2.000000"

default_fov "90"

developer "1"

drawradar

d_spriteskip "0.000000"

ex_extrapmax "1.2"

ex_interp "0.1"

fakelag "0"

fakeloss "0"

fps_max "101"

fps_lan "101"

fps_modem "101"

gamma "3.000000"

gl_affinemodels "0"

gl_alphamin "0.25"

gl_clear "0"

gl_cull "1"

gl_d3dflip "0"

gl_dither "1"

gl_flipmatrix "0"

gl_keeptjunctions "1"

gl_lightholes "1"

gl_max_size "256"

gl_monolights "0"

gl_nobind "0"

gl_nocolors "0"

gl_overbright "0.000000"

gl_palette_tex "1"

gl_picmip "0"

gl_playermip "0"

gl_polyoffset "0.1"

gl_reporttjunctions "0"

gl_round_down "3"

gl_wateramp "0"

gl_ztrick "0"

graphheight "64"

hisound "1.000000"

hpk_maxsize "1.500000"

hud_capturemouse "1"

hud_deathnotice_time "6"

hud_draw "1"

hud_drawhistory_time "5"

hud_saytext_time 5

joystick "0.000000"

lambert "1.5"

lightgamma "2.5"

lookspring "0.000000"

lookstrafe "0.000000"

m_filter "0.000000"

m_forward "1"

model "gordon"

m_pitch "0.022"

m_side "0.8"

m_yaw "0.022"

pushlatency "-25"

r_bmodelhighfrac "5.0"

r_bmodelinterp "1"

r_cachestudio "1"

r_cullsequencebox "1"

r_decals "300"

r_drawentities "1"

r_dynamic "1"

r_fullbright "0"

r_glowshellfreq "2.2"

r_lightmap "0"

r_mirroralpha "1"

r_mmx "0"

r_norefresh "0"

r_novis "0"

r_speeds "0"

r_traceglow "0"

r_wadtextures "0"

r_wateralpha "1"

s_a3d "0.000000"

s_automax_distance "30.0"

s_automin_distance "2.0"

s_bloat "2.0"

scr_centertime "2"

scr_conspeed "100000"

scr_ofsx "0"

scr_ofsy "0"

scr_ofsz "0"

scr_printspeed "8"

s_distance "60"

s_doppler "0.0"

s_eax "1.000000"

setinfo dm "0"

setinfo friends "0"

setinfo ghosts "0"

s_geometry "1.000000"

showpause "1"

s_leafnum "0"

s_max_distance "1000.0"

s_min_distance "8.0"

_snd_mixahead "0.1"

snd_noextraupdate "1.000000"

s_numpolys "200"

s_occfactor "0.25"

s_polykeep "1000000000"

s_polysize "10000000"

s_refdelay "0"

s_refgain "0.0"

s_rolloff "1.0"

sensitivity "2.5"

suitvolume "0.250000"

sv_aim "0.000000"

sv_allowdownload "1"

s_verbwet "0.25"

sv_failuretime "0.5"

sv_filterban "1"

sv_instancedbaseline "1"

sv_logrelay "0"

sv_maxunlag "0.5"

sv_maxupdaterate "100"

sv_maxvelocity "2000"

sv_minupdaterate "10"

sv_newunit "0"

sv_skyname "0"

sv_spectatormaxspeed "500"

sv_timeout "65"

sv_unlag "1"

sv_unlagpush "0"

sv_unlagsamples "1"

sv_visiblemaxplayers "-1"

sv_voicecodec "0"

sv_voiceenable "0"

sv_wateramp "0"

sv_cheats "0"

sys_ticrate "100"

texgamma "2"

topcolor "30"

tracker "0"

v_dark "0"

vid_d3d "0"

viewsize "120.000000"

violence_ablood "1"

violence_agibs "1"

violence_hblood "1"

violence_hgibs "1"

voice_enable "1"

voice_forcemicrecord "1.000000"

voice_modenable "0"

voice_scale "2.000000"

_windowed_mouse "0.000000"

zoom_sensitivity_ratio "1.2"

+jlook

+mlook


exec userconfig.cfg
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cfg foarte bun headshot pe rand

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